The Alchemist

The alchemist is a magic based character. The alchemist naturally starts with the skill Blessing, which adds 1 extra HP to any healing cards.

Alchemist has the least hp of all second tier classes, 5 hp compares to 6. Because of his +1 healing passive, focusing to outlast any opponents. Strong in early to mid game but their usefulness falls off in late game as the opponents' damage increased to a point where +1 healing can't out heal.

Can be exceptionally powerful if item unlocks are purchased strategically, giving a better than average chance of raising the growth, arcane, and holy trees; raising healing ability to outpace monster damage.

Class Ability
Blessing - Adds +1 healing to any healing cards.

Starting Deck


2x Flask of Acid - 2 Magic damage.

2x Flask of Healing - 1 Healing. (+1 from Blessing)

1x Flask of Lightning - 1 Magic damage, Quick.

1x Flask of Pixie Tears - Block 2 Magic, +2 Magic damage on your next magic attack.

Quotes
Monster:


 * "{MONSTER}! Reminds me of my half-cousin Derrik"
 * "One two three, time to throw my flasks at thee"
 * "Drink it up! Drink it down! Washes all the poison down"
 * "Not as far fetched as a dragon with six tails and no head"
 * "Trickery stands upon someone else's legs"
 * "You can always tell which of your guildmates is out to get you, you know"
 * "I think we're almost out of pixie tears. Is that a pixie?"
 * "This is making my teeth itch"

Treasure:


 * "A token of gratitude and insincerity"
 * "For me, for me, for me, and none for you at all"
 * "Oh yes, this will come in handy against the voices"
 * "One for you and one for me and none for them"
 * "I'll count to three while you go over there"
 * "Merrily merrily on we go, for no one knows why we go"
 * "A glittering gem is nonsensical, but lets find one anyway"
 * "A principal idea is belief in the interrelatedness of all things"

Random:


 * "Beware mirrors! You never know who's looking back at you"
 * "Would you mind fetching me some more myrtleberries?"
 * "An enigma revels in authority. An authority is always an enigma."
 * "Camouflage paint is good for you. Drink it down!"
 * "Nothing sees the sun and remains the same"
 * "Tranquility is not yet ready to die"
 * "I hate indecision. Or is it certainty I hate? Yes. No"
 * "A little more time in my laboratory and I'll have the solution"
 * "I think I need a little topup. Lets see, maybe this one?"
 * "The light at the end of the tunnel always strikes first"

Explored:


 * "Utter nonsense is always a pleasure"
 * "What? No we didn't! We were never here"
 * "Dance together round and round, round and round and round we go"

No Move:


 * "Sit still. Stand up. Don't drink that"

Idle:


 * "No, no nono not the voices again. SHUT UP!"
 * "Always time to concoct something, isn't there? Yes, yes"
 * "I dreamed it was all a game and nothing I did mattered to anyone"
 * "You'd mutter too if you'd seen what I've seen"
 * "I've seen the ending you know. I know how it all ends!"
 * "Maybe a little more naphtha? Or some agaric? Both!"

Poked:


 * "You dare interrupt me?! Only I interru-STOP THAT"
 * "Can't I rest my eyes for a second? A SECOND"
 * "The person you were before would kindly enquire after your health"
 * "Stupidity is doing the same thing, over and over"
 * "Clear water gambles with lives, happiness, and destiny itself!"
 * "Hey! Who's doing that? I don't know, why don't you ask?"

Card Fit:


 * "No no no NO! That won't do at all"