The Artificer

The Artificer
Has the ability to only get items you have "purchased" as guild expansion, primary starting skills is magic, draw cards and heal.

A weak character due to a poor starting deck, compared to other classes of this tier. The lack of a quick attack really hurts this class. Fantastic once it gets off the ground, but has many false starts.

Starting Deck


1x Zap-o-matic - 2 magic damage [unblockable], +1 hp

1x Spike-o-shield - Block 2 physical, 1 physical damage

1x Static Field - Block 1 magic, 2 magic damage

1x Brain-Enchance Serum - Draw 2 cards, +1 hp

1x Reflecting Ray - 1 magic damage per damage taken this turn

1x Thought Extractor - 2 magic damage: Copy top enemy card to your hand

Note
Inventive - Never find common loot

Quotes
Monster:


 * "Ooh! I need a {MONSTER} heart for my experiments!"
 * "I've heard about {MONSTERS} before"
 * "If only I brought my {MONSTER} disintegrator"
 * "Fascinating!"
 * "It better be carrying some good loot..."
 * "There's so much we can learn about {MONSTERS}"

Treasure:


 * "I need a {TREASURE} to finish off my frangulator!"
 * "Perfect, a {TREASURE} for my collection"
 * "A {TREASURE}!? I can't leave that here!"
 * "Another {TREASURE} for the pile"
 * "Ooh, this one's special!"

Random:


 * "I wish I'd brought my Ectograph"
 * "Such an interesting dungeon"
 * "On we go!"
 * "Hope I find something worth studying"
 * "I must write up my findings"
 * "Maybe over here"
 * "I need a map"

Explored:


 * "I'm sure I've seen these markings before"
 * "Definitely been here already"

No Move:


 * "I've got nowhere to go..."

Idle:


 * "I need to get back to my workshop!"
 * "Come on, I've got stuff to do"
 * "Are you still there?"

Poked:


 * "Ow! I'll invent something to poke *you* if you're not careful!"
 * "Cut it out!"

Card Fit:


 * "My terragraph is beeping, that won't fit!"